The Effect of Using Educational Mapping as a Game in Teaching English Language on University Students' Motivation
Saddam Riad Kobari
Al-Quds Open University, Palestine
https://orcid.org/0009-0000-9058-2128
Fayez Mahamid
An-Najah National University, Nablus, Palestine
https://orcid.org/0000-0001-8050-4783
Mohamed Shaheen
Al-Quds Open Univeristy, Ramallah, Palestine
https://orcid.org/0000-0002-2182-0118
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Keywords

Educational Mapping
English Language Motivation
University Students

How to Cite

Kobari, S., Mahamid, F., & Shaheen, M. (2023). The Effect of Using Educational Mapping as a Game in Teaching English Language on University Students’ Motivation. Journal of Culture and Values in Education, 6(2), 51-65. https://doi.org/10.46303/jcve.2023.8

Abstract

This study interrogated the effect of using educational mapping in teaching English language on university students' motivation. A quasi-experimental design (training program), along with a quantitative approach, was used. The study was implemented at Al-Quds Open University in Palestine .The participants comprised 36 master's degree students who were randomly divided into two equal groups: controlled (n=18) and experimental (n=18). The experimental group was taught by using educational mapping while the controlled group was taught by using common and traditional methods of teaching English language. The study questions were: 1) Are there statistically significant differences in students' means responses of English language motivation due to group? 2) Are there statistically significant differences in students' means responses of English language motivation due to gender? The data were analyzed by using SPSS, ANCOVA and MANCOVA. The results of the study showed that using educational mapping in teaching English language positively influenced university students' motivation. In addition, the results of the study indicated that there were no statistically significant differences in students' means responses of motivation according to the variable of gender. Thus, the study recommended using educational mapping as a game to foster students' motivation.

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